![]() He can also be built as a fouler or as a dodger with Two Heads. The goblin can be thrown by the troll or the ogre, providing an alternative playstyle. With his high AV, the orc has a dual purpose: cannon fodder and babysitter for the troll (Really Stupid) and/or the rat ogre (Animal Savagery). The fast skaven can serve as a scorer or blitzer. They trade an increased MA or AV for a decreased AV or MA. The orc and skaven have both the same exact cost than the human linemen. They can be used to carry the ball around and perform a Hand-off when the time is right. The human linemen have very reasonable characteristics and cost, and they're the only players of your team who don't suffer from Animosity. The thrower lacks Sure Hands, but given the team's dire need of rerolls, you may want to give him Leader as soon as possible. Your two dedicated ball handlers, the thrower and the dark elf, suffer from Animosity. On the bright side, the roster offers a lot of variety and everyone has access to Mutations. Expensive rerolls combined with negative traits like Animosity and Loner and an absence of positive skills means that Turn Overs are to be expected. PlaystyleWhile fielding three Big Guys sounds fun, this team is actually hard to run. New skills have been added and many existing skills have been updated.Winnings are no longer random: their calculation includes the total Dedicated Fans of both teams and the amount of TDs that your team has scored.Fouls are now affected by friendly and hostile Guards.The rule is unchanged, it's only a cosmetic change. Go For It (GFI) has been renamed Rush.Interceptions allow the player to either catch the ball himself as usual, or deflect (scatter) it instead.Any player can now jump over a prone or stunned player, but not over an empty square or a standing player.You can now burn as many rerolls as you have during a turn, though a roll can never be rerolled more than once. Rerolls are no longer limited to one per turn.See the section PLAYER SKILLS for all details. Rather than fixed levels and random rolls, you now spend SPP on different bonuses with different costs: Primary skills, Secondary skills and characteristic upgrades. You have more control over the upgrades of your players.Agility, Passing and Armor are presented as a score to reach, such as 4+, instead of a raw characteristic, such as 3.Passing is only used to throw the ball or throw a player. The new Agility is used to dodge, leap, pick up the ball and catch a pass. Agility is now split into Agility (AG) and Passing (PA).Here are the key changes if you're coming from BB2: If both opposing teams are fielding the same star player in a game, both star players are allowed to play.BB3 uses the new BB2020 ruleset, like the latest edition of the tabletop ( Blood Bowl Second Season Edition). Star players can’t be given extra skills from the team’s skill budget. Star players can only be induced after 11 regular players have already been rostered. Teams will consist of a minimum of 11 players and a maximum of 16 players, inclu- ding star players. Players added to a team roster through a game as a result of those special rules are removed from the roster at the end of that game. Undead, Necromantic and Nurgle teams are allowed to apply the Masters of Undeath and Plague Ridden special rules. Any unspent cash at roster creation will be lost and all teams will be considered having the same Current Team Value (CTV) for the purpose of inducements and prayers to Nuffle.Ĭash given is also used to buy rerolls, assistant coaches, cheerleaders, apothecary, inducements and so on. Each team has a total of 1,150,000 gp to spend on roster creation and must hire a minimum of 11 players.
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